Bonjour =C3=A0 toutes et tous,
le prochain s=C3=A9minaire en ligne du GT aura lieu le 28 octobre =
=C3=A0 11
et sera donn=C3=A9 par Eric Piette (University of Maastricht). Le lie=
n
est donn=C3=A9 ci-dessous.
A bient=C3=B4t !
Tristan Cazenave
Christophe Rey
———————————–
Speaker: Eric Piette
Personal Link: http://piette.info/eric/
Title of the talk: Ludii: General Game System paving the
way to the future of General Game Playing and its
applications.
English Abstract:
This talk presents Ludii (ht=
tps://ludii.games),
a General Game System developed through the current Digital
Ludeme Project funded by the European Research Council
(ERC). Thanks to Ludii, a large variety of "strategy=
" board
games can be model through a single framework (currently
more than 1,000 games). Each of these games can be played
humanly thanks to the automatic generated Graphic User
Interface or be played by any agents (implemented in Ludii
or by third-party agents). This talk will cover our recent
published results related to General Game Playing (GGP) and
the different results or work in progress seen as
applications of this work. Topics such as Automatic
Evaluation and Concepts Detection for GGP, Clustering of
Games and Agent/Heuristic Prediction, Transfer of
Policy-Value Networks Between Games, Study or Reconstruction
of Ancient Games, Strategic Features for General Games or
Automatic Generation of Board Game Manuals are going to be
discussed.
tps://ludii.games),
a General Game System developed through the current Digital
Ludeme Project funded by the European Research Council
(ERC). Thanks to Ludii, a large variety of "strategy=
" board
games can be model through a single framework (currently
more than 1,000 games). Each of these games can be played
humanly thanks to the automatic generated Graphic User
Interface or be played by any agents (implemented in Ludii
or by third-party agents). This talk will cover our recent
published results related to General Game Playing (GGP) and
the different results or work in progress seen as
applications of this work. Topics such as Automatic
Evaluation and Concepts Detection for GGP, Clustering of
Games and Agent/Heuristic Prediction, Transfer of
Policy-Value Networks Between Games, Study or Reconstruction
of Ancient Games, Strategic Features for General Games or
Automatic Generation of Board Game Manuals are going to be
discussed.
French Abstract:
Ce talk pr=C3=A9sente Ludii (https://ludii.games),
un syst=C3=A8me g=C3=A9n=C3=A9ral de jeux d=C3=A9velopp=C3=A9 d=
ans le cadre de
l’actuel Digital Ludeme Project financ=C3=A9 par l’European
Research Council (ERC). Gr=C3=A2ce =C3=A0 Ludii, une grande var=
i=C3=A9t=C3=A9 de
jeux de plateau dit "Strat=C3=A9gique" peuvent =C3=AA=
tre mod=C3=A9lis=C3=A9 dans
un m=C3=AAme framework (actuellement plus de 1.000 jeux). Chacu=
n
de ces jeux peut =C3=AAtre jou=C3=A9 humainement =C3=A0 l’aide =
de
l’interface graphique g=C3=A9n=C3=A9r=C3=A9e automatiquement ou=
jou=C3=A9 par
n’importe quel agent (impl=C3=A9ment=C3=A9 dans Ludii ou par de=
s
agents tiers). Ce talk couvrira nos r=C3=A9cents r=C3=A9sultats
publi=C3=A9s en relation avec le General Game Playing (GGP) et
les diff=C3=A9rents r=C3=A9sultats ou travaux en cours consid=
=C3=A9r=C3=A9s
comme applications de ce travail. Des sujets tels que
l’=C3=A9valuation automatique et la d=C3=A9tection de concepts =
pour le
GGP, le clustering de jeux et la pr=C3=A9diction
d’agents/heuristiques, le transfert de
Policy-Value Networks entre jeux, l’=C3=A9tude ou la
reconstruction de jeux anciens, les features strat=C3=A9gi=
ques
pour GGP ou la g=C3=A9n=C3=A9ration automatique de manuels de j=
eux de
soci=C3=A9t=C3=A9 seront pr=C3=A9sent=C3=A9s.
un syst=C3=A8me g=C3=A9n=C3=A9ral de jeux d=C3=A9velopp=C3=A9 d=
ans le cadre de
l’actuel Digital Ludeme Project financ=C3=A9 par l’European
Research Council (ERC). Gr=C3=A2ce =C3=A0 Ludii, une grande var=
i=C3=A9t=C3=A9 de
jeux de plateau dit "Strat=C3=A9gique" peuvent =C3=AA=
tre mod=C3=A9lis=C3=A9 dans
un m=C3=AAme framework (actuellement plus de 1.000 jeux). Chacu=
n
de ces jeux peut =C3=AAtre jou=C3=A9 humainement =C3=A0 l’aide =
de
l’interface graphique g=C3=A9n=C3=A9r=C3=A9e automatiquement ou=
jou=C3=A9 par
n’importe quel agent (impl=C3=A9ment=C3=A9 dans Ludii ou par de=
s
agents tiers). Ce talk couvrira nos r=C3=A9cents r=C3=A9sultats
publi=C3=A9s en relation avec le General Game Playing (GGP) et
les diff=C3=A9rents r=C3=A9sultats ou travaux en cours consid=
=C3=A9r=C3=A9s
comme applications de ce travail. Des sujets tels que
l’=C3=A9valuation automatique et la d=C3=A9tection de concepts =
pour le
GGP, le clustering de jeux et la pr=C3=A9diction
d’agents/heuristiques, le transfert de
Policy-Value Networks entre jeux, l’=C3=A9tude ou la
reconstruction de jeux anciens, les features strat=C3=A9gi=
ques
pour GGP ou la g=C3=A9n=C3=A9ration automatique de manuels de j=
eux de
soci=C3=A9t=C3=A9 seront pr=C3=A9sent=C3=A9s.
____________________________________________________________=
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