[bull-ia] Petits changements de programme de la journée inter

[Announce in English below]

Bonjour =C3=A0 tous,

juste pour vous faire part des changements de
programme suivants de derni=C3=A8re minute (dus =C3=A0=
des
probl=C3=A8mes de transport principalement) :
– C=C3=A9dric BUCHE sera avec nous en visio de Brest
– Pierre Hellier, d’Interdigital Inc., est remplac=C3=
=A9
par Justin Carpentier – Inria Paris (=C3=A9quipe Will=
ow)
et passera le matin =C3=A0 la place de Julien Pettre =
qui
pr=C3=A9sentera =C3=A0 14h15.

PROGRAMME
AJUSTE (changement en gras)

=E2=80=A2 09h30 – 10h15 (IA d=
es jeux)
Nathalie Paccard – Ubisoft

=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=
=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=
=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0
L=E2=80=99IA au service de la cr=C3=A9ativit=C3=A9 : =
une exploration
des algorithmes g=C3=A9n=C3=A9tiques et des cha=C3=AE=
nes de Markov

=E2=80=A2 10h15 – 10h45 Pause=

=E2=80=A2 10h45 – 11h30
(Animation et Simulation) Justin Carpentier –
Inria Paris (=C3=A9quipe Willow) – Planification et
contr=C3=B4le de mouvements multi-contacts de robot=
s

=E2=80=A2 11h30 – 12h15 (IA =
des jeux)
Eric Jacopin – Saint-Cyr Co=C3=ABtquidan

=C2=A0 =C2=A0 =C2=A0 =C2=A0 =C2=
=A0 =C2=A0 =C2=A0 =C2=A0 =C2=A0 =C2=A0 =C2=A0 =C2=A0 =C2=A0
=C2=A0Game AI planning

=E2=80=A2 12h15 – 13h30 Repas=
de midi

=E2=80=A2 13h30 – 14h15 (IA d=
es jeux)
C=C3=A9dric Buche – EN VISIO de l’Ecole Nation=
ale
d’Ing=C3=A9nieurs de Brest – Believability of Virtual
Players in Video Games : A machine learning approach

=E2=80=A2 14h15 – 15h00
(Animation et Simulation)
Julien Pettre –
INRIA

=E2=80=A2 15h00 – 15h30 Pause=

=E2=80=A2 15h30 – 16h15 (IA =
des jeux)
Karim Kadar – Tactical Adventures

=C2=A0 =C2=A0 =C2=A0 =C2=A0 =C2=
=A0 =C2=A0 =C2=A0 =C2=A0 =C2=A0 =C2=A0 =C2=A0 =C2=A0 =C2=A0
=C2=A0L’IA dans le jeu Solasta:
Crown of the Magister

=E2=80=A2 16h15 – 17h00 (Ani=
mation et
Simulation) Stephane Donikian – Golaem SAS

Reste inchang=C3=A9s :
Horaire : 9h30 – 17h00
Lieu : Paris, Laboratoire LIP6 de=C2=A0 Sorbonne Univer=
sit=C3=A9
(ex-UPMC-Paris VI), Campus Pierre et Marie Curie
(Jussieu), 4 place Jussieu (m=C3=A9tro Jussieu), Rotond=
e 26
– 1er =C3=A9tage – Couloir 25-26 – Salle 105.

Page pour l’inscription (gratuite) :

https://=
evento.renater.fr/survey/journee-cnrs-du-7-novembre-2019-sur-l-ia-des-per=
sonnages-autonomes-dans-les-mondes-virtuels-pbxehxm9

N’h=C3=
=A9sitez
pas =C3=A0 arriver quelques minutes avant 9h30 !

Bien cordialement

Tristan Cazenave (LAMSADE, Universit=C3=A9 Paris
Dauphine)
Christophe Rey (LIMOS, Universit=C3=A9 Clermont Auver=
gne)

___________________________________________________

GT IA des jeux / Game AI WG (GDR IA du CNRS)
Site Web – Forum – Mailing list
___________________________________________________

————————————————————————-=
———————————————————————-
Hi everybody,

just to let you know about the following last-minute
program changes (mainly due to transportation
issues):
– C=C3=A9dric BUCHE will be with us from Brest by mea=
ns
of VISIO conference.
– Pierre Hellier, of Interdigital Inc., is replaced
by Justin Carpentier – Inria Paris (Willow team) and
will present in the morning in place of Julien
Pettre who will present at 2:15 pm.

PROGRAM

=E2=80=A2 09.30 – 10.15 (=
IA des
jeux) Nathalie Paccard – Ubisoft

=E2=80=A2 10.15 – 10.45 C=
offee
break

=E2=80=A2 10.45 – 11.3=
0
(Animation et Simulation)
Justin
Carpentier – Inria Paris (=C3=A9quipe Willow) –
Planification et contr=C3=B4le de mouvements
multi-contacts de robots

=E2=80=A2 11.30 – 12.15 (=
IA des
jeux) Eric Jacopin – Saint-Cyr Co=C3=ABtquidan

=E2=80=A2 12.15 – 1.30 Fr=
ee lunch

=E2=80=A2 1.30 – 2.15 (IA=
des
jeux) C=C3=A9dric Buche – In VISIO conference
from Ecole Nationale d’Ing=C3=A9nieurs de Brest –
Believability of Virtual Players in Video Games
: A machine learning approach

=E2=80=A2 2.15 – 3.00
(Animation et Simulation)
Julien
Pettre – INRIA

=E2=80=A2 3.00 – 3.30 Cof=
fee break

=E2=80=A2 3.30 – 4.15 (IA=
des
jeux) Karim Kadar – Tactical Adventures

=C2=A0=C2=A0=C2=A0=C2=A0=C2=
=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=
=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0
L’IA dans le jeu Solasta: Crown of the Magister

=E2=80=A2 4.15 – 5.00 (An=
imation
et Simulation) Stephane Donikian – Golaem SAS

Remain unchanged:
Schedule: am 9.30 -=C2=A0 pm 5.00
Location: Paris, LIP6 Laboratory at Sorbonne
Universit=C3=A9 (formerly UPMC-Paris VI), Pierre et M=
arie
Curie Campus (Jussieu), 4 place Jussieu (Jussieu
metro station), Rotonde 26 – 1st floor – Corridor
25-26 – Room 105.

Free registration page:

https://=
evento.renater.fr/survey/journee-cnrs-du-7-novembre-2019-sur-l-ia-des-per=
sonnages-autonomes-dans-les-mondes-virtuels-pbxehxm9

Feel free to arrive a few minutes before 9:30!

Best regards

Tristan Cazenave (LAMSADE, Universit=C3=A9 Paris
Dauphine)

Christophe Rey (LIMOS,
Universit=C3=A9 Clermont Auvergne)

___________________________________________________
GT IA des jeux / Game AI WG (GDR IA du CNRS)
Site Web – Forum
– Mailin=
g
list
___________________________________________________